Another 25 Amazing ArchVis Projects in UE4
The second batch of real-time architectural visualization projects in UE4.
Overview
Since my last post with 25 Absolutely Stunning ArchVis Projects in UE4, the community has been very busy creating new amazing works of architectural visualization in Unreal Engine 4. Using material from the community forums and Twitter, as well as suggestions by my readers, I was able to assemble another big collection of noteworthy examples.
Each of these have one or more interesting aspects, such as lighting and shadows, materials, mood, scene composition, and cinematic presentation that may inspire your own work. So, without further ado, here are another twenty-five examples of the finest real-time eye candy for all you architects and interior designers out there.
Gallery
Apartment Interior
Artist: Roy Fredy
Archviz Experiment
Artist: Alexander Börner
Archviz Interior
Artist: Alex Novello (PWorx Lab)
Attic
Artist: Filip Robbie
Azuma House
Artist: Klepadło
Barcelona Apartment
Artist: Berga & Gonzalez
House of all Senses
Artist: Femke Feenstra & Frank van Leersum
Interior/Exterior Home
Artist: Thomas Walker
Kiev
Artist: Roy Fredy
Kitchen
Artist: Filip Robbie
Living Room
Artist: Luqman Rizal
Meeting Room
Artist: Fator Espaço
Mirror Test
Artist: UE4Arch
Orange Room
Artist: Rafael Reis (UE4Arch)
Peter Home
Artist: Devton Studio Team
Reali-T Studio Showreel
Artist: Reali-T
Real-time VR
Artist: Melih Ünver
Residential Towers
Artist: Immersive Design Studios
River House
Artist: Thomas Walker
Roof Apartment
Artist: Axis Image
Scandinavian Scene
Artist: Anton Palmqvist
The Room
Artist: Stuviz Interactive Studio
UE4 Archviz
Artist: Roy Fredy
White Apartment
Artist: Florian Tappeser
Winter Chalet
Artist: XOIO
Related Resources
One important aspect of realistic rendering is the simulation of complex light interactions for believable lights and shadows. A couple years ago we experimented with real-time global illumination in Unreal Engine 4, but it turned out that today’s hardware is still too slow, so we took it out again.
In the meantime, one viable alternative is pre-computed lighting, and UE4 includes a tool called Lightmass out of the box. There is currently a great discussion on the UE4 Forums exploring its capabilities in more detail, and some users posted impressive examples of what can be achieved with it.
Another option for pre-computed lighting is to import light maps generated with professional renderers, such as VRay. Again, the forums have a great discussion on how to use this technique.
Of course, you won’t be able to get the best results with static lighting only, and UE4 includes a number of tools to help with lighting your environment dynamically. Another option is Nvidia’s VXGI solution, which currently exists in a separate branch of the Engine. Byzantos wrote up a good summary of what it can and cannot do.
For a general overview of how to approach architectural visualization, check out Rostislav Nikolayev’s article on making an award winning scene in UE4.