Adding New Asset Types to UE4
Adding custom asset types is an important, yet underused feature in Unreal Engine 4. This article shows how to accomplish this task and offers some deeper insights into the various APIs.
Hooking into the Windows Message Queue in UE4
I recently came across several community projects that try to process Windows messages by hacking the Engine’s message loop, but there is a better way. Earlier this year I added the IWindowsMessageHandler API, which does not require any Engine code changes and keeps your plug-in self-contained.