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Reference

A collection of articles on various topics that interest me. Written mostly in order to document my own solutions to problems, and published in the hope that they may help others save some time.

2015

Hooking into the Windows Message Queue in UE4

I recently came across several community projects that try to process Windows messages by hacking the Engine’s message loop, but there is a better way. Earlier this year I added the IWindowsMessageHandler API, which does not require any Engine code changes and keeps your plug-in self-contained.

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